DREAMTEAM — Build Order
What this is
Section titled “What this is”The working spec is organized by bucket. This doc is organized by what ships when.
The headline inversion: the spec leads with the Presentation Deck (Bucket 1), but we don’t build that first. We build the team hub first — Brain² + the multi-agent orchestrator + the workspace intelligence around them. The deck and pitch intelligence are the second slice. Creative Intelligence (Bucket 4) is cut from this plan — parked, not on the roadmap.
The hub is the thing that makes DREAMTEAM a place a team lives, not a deck tool with extras bolted on. Get the operating layer right, then everything else has a home to plug into.
Phase 1 — The Hub
Section titled “Phase 1 — The Hub”Goal: make the hub for teams. The cloud that knows your whole brain.
This is most of Bucket 3 (Team Workspace), minus the two pitch-room features (see Phase 2), plus the Reimagined Terminal.
Ships in Phase 1:
- Brain² — the tiered memory spine (hot / warm / cold, smart cycling, critical-flag protection, sublinear retrieval). Everything else reads and writes through this.
- Multi-Agent Orchestrator + Task Board — the runtime that deploys agents/squads against a kanban board. The project-management system. Board population (human / auto-extracted / agent-proposed), swarm visibility, swarm-sizing recommendation, auto-recognition of completion + board dedupe, efficiency lens, privacy gate.
- Conversational Agent Interface — two-way voice. Voice in is solved; this adds voice out + turn-taking so you operate the orchestrator hands-free.
- Conversational Chat Layer — Claude-style history sidebar, context-drift detection, no-manual-save running doc, auto-route on close. The warm/cold feed into Brain².
- Reimagined Terminal — Nate’s terminal idea, shipped as a wrapped web app. The whole hub operates like a terminal: you work in it and it feels like a cloud that knows your entire brain, with room to tweak. See 2026-05-21-dreamteam-conversational-terminal-and-chat-layer.
- Meeting Capture — Granola hook or native fallback. Feeds Brain² and (later) pitch briefings + follow-up decks.
- Migration & Onboarding — Notion-first one-click import (pages → Brain², databases → task board, teamspaces → workspace structure). How a team arrives with its structure intact instead of a flat dump.
References for Phase 1: Macro and the way Meridian built their hub. Both are a good basis — start there, then expand on both and go deeper than either.
Experience target: operates like a terminal; feels like a cloud that knows your whole brain. Personal, but tweakable.
Surface: web app first (the wrapped-terminal web app).
Phase 2 — Pitch Intelligence + Presentation Deck (built together)
Section titled “Phase 2 — Pitch Intelligence + Presentation Deck (built together)”Once the hub exists, build the pitch layer on top of it. Deck and pitch intelligence ship as one coordinated slice — they share the same source, brand presets, and live engine.
Ships in Phase 2:
- Presentation Deck — already basically built (
parzvl.com/dual-template, adaptive viewer, brand preset system, template marketplace). The work here is adapting it to be team-edible: multi-tenant brand presets, shared delivery, team ownership — not a single-operator tool. - Pitch Intelligence — the live editing engine (the substrate) plus the three layers riding on it: pre-pitch adaptation (before), voice-reactive extension (during), follow-up deck (after).
- Invisible Group Chat — moved here from Bucket 3. The team back-channel during a pitch.
- Live Performance Dashboard — moved here from Bucket 3, reframed as pitch intelligence. Live pitch-coach signal (slide timer, talk-time balance, room transcript, pacing flags) rendered into the invisible chat surface.
Both relocated features are pitch-room tools — they only matter when a pitch is happening, so they belong with the pitch slice, not the always-on hub.
Cut — Creative Intelligence
Section titled “Cut — Creative Intelligence”Love-the-Work-More AI (Bucket 4) is out of this plan. Parked, not sequenced. The proprietary creative-data moat is a separate, far-future bet that depends on DREAMTEAM being a working product first — it’s not part of the build roadmap and shouldn’t pull focus from the hub and the pitch layer.
Surface order
Section titled “Surface order”- Web app — first. The wrapped-terminal web app is the primary surface.
- Mobile companion — demand-gated. Ship the web app, then figure out if teams actually want mobile; build a compatible companion (shared data layer) if they do.
- Desktop app — after mobile.
(The spec said desktop-first; this supersedes it. The web app is the desktop experience day one, accessed in the browser.)
Delta from the spec
Section titled “Delta from the spec”What this build order changes vs. DREAMTEAM-Spec:
- Build order inverts the spec — hub (Bucket 3) before deck (Bucket 1).
- Bucket 4 Creative Intelligence → cut. Out of the plan entirely, parked as a future bet.
- Invisible Group Chat + Live Performance Dashboard → relocated from Bucket 3 (Team Workspace) into Pitch Intelligence (Phase 2).
- New: Reimagined Terminal added to Phase 1 as a wrapped web app.
- Surface priority: Web → Mobile (if demanded) → Desktop (spec was desktop-first).
Created 2026-05-25.